2010年3月2日星期二

Methods Perfect Marketing to Dominant US Market Nintendo

Recently, BusinesWeek publishes the 40 global best enterprises in 2009. Nintendo, a Japanese digital product manufacturer comes to the top via its sound performance. The first group are true gamers, they will keep singing the praises for the game and affect the other players around them. Not only returned to throne of game player overlord, but also pushed whole game industry into another kind of extreme—returning to age of simple joy. The most important one is the mother, they will help promotion on the Parents's confrence, on the football stand, and among the neighbours.
Iin order to attract customers, other manufacturers announced that his game can not only play games, but also with learning function that can help children learn, computing and typing. The rough screen, the fool game, people now even tend to think that "In addition to operating mode, Wii has nothing worth expecting." However, those who really brought Nintendo DS the chance of evolution were two young players: one of them was a native-born Japanese, Shigeru Miyamoto, while the other one was Alexey Pajitnov who lived in former Soviet Union.
The advertising campaign includes film advertising, transport advertising, but the core communication carrier is the youth magazines. This is the activity of the target audience. The children exerts a subtle influence on the content and style of teenage magazines, at the same time, the magazine also affect children's pursuit of "and" character ". His second game made his life show extraordinary talents.When he finished the game script, he himself never thought that the hero "Mario" would go so far as known in the world and into millions of households. The software's official name was named New Super Mario Bros, "Mario" game set off to follow FC to the United States of America, immediately became the most popular computer games.
The DS Lite Console Company name the first batch of these reputation makers known as alphamoms, and have further copied the same experience pattern to all regions in the United States through them. Super Mario and over one hundred other Nintendo computer game card met no rivals in American entertainment world which made some people cry out: Nintendo brought Japanese cultural assult. Game makes have to build the system more and more complex and hard to master on.And also it takes more and more time in producing. U.S. media made a lot of reports about these game accidents during Christmas Day, the Associated Press wrote the first sentence in telecommunications: "Wii is a dangerous machine." But it is these seemingly negative news which caused a great curiosity of consumers, setting off in the second round of consumer, word of mouth spread once again across the United States and set off a storm Wii.
Compared with the contemporary Sony PS3 and Microsoft Xbox360, Wii did not do much advertise in the U.S. market, but the media, science and technology web sites and consumers are always enthusiastic to talk about it. Yamauchi did not hesitate and send the strongest negotiators go to Moscow, where the Institute Pajitnov purchased patent rights. "Tetris" accompanying Nintendo set off once again and swept the globe. Since then, the Nintendo had dominated the global computer game industry for more than 10 years.

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